Abstract:Conceptual system developed in optimal control theory for technical purposes is used as a philosophical instrument applied to cyclic information processes
“…Here, we follow part 1 of this paper [Balter & Faminskaya, 2017] up the GBN hierarchy (geo-, bio-, noospheric ladder) to noosphere. The enumeration of chapters continues from [Balter & Faminskaya, 2017].…”
Section: Noosphere: Network Of Reflective Games With Naturementioning
confidence: 99%
“…The difference between subject and object of OC becomes relative: a system may be considered as subject or object, according to the reference frame chosen. Graphically, the change of reference frame, which swaps subject and object, amounts to a half-turn of OC cycle and produces a covariant change of OC equations swapping the object's variables and the subject's variables (see Chapter 1 of [Balter & Faminskaya, 2017]). As a result of this covariance, we call both partners.…”
Section: "Control" Of Learning Systems As a Gamementioning
confidence: 99%
“…We considered, so far, information exchange that takes place only through actions and implies constructing models of partners only from their observed actions. Such models naturally tend to develop a reflective structure (see Chapter 1 of [Balter & Faminskaya, 2017]). They have an inherent uncertainty: the partners' actions can be interpreted correctly or incorrectly.…”
Section: "Control" Of Learning Systems As a Gamementioning
confidence: 99%
“…In this case, virtual information generated by a partner first as a scenario of actions based only on phantom images of other partners will become actual information when reinforced by partners' actions. This is like actualization of virtual genetic information described in Chapter 3 of [Balter & Faminskaya, 2017], with the role of "environment" being played by other partners.…”
Section: "Control" Of Learning Systems As a Gamementioning
confidence: 99%
“…Relationships between images at different reflective levels. In Chapter 1 of [Balter & Faminskaya, 2017], the term "phantom" was used for representation of a partner within reflective informational levels of another partner. Here, we use the term "image" because "phantoms" can become almost real: interaction between them influences the real behavior of partners within whom they reside.…”
Section: Hierarchy Of Reflections Paradoxes Of Reflectionmentioning
Conceptual system developed in optimal control theory for technical purposes is used as a philosophical instrument applied to cyclic information processes
“…Here, we follow part 1 of this paper [Balter & Faminskaya, 2017] up the GBN hierarchy (geo-, bio-, noospheric ladder) to noosphere. The enumeration of chapters continues from [Balter & Faminskaya, 2017].…”
Section: Noosphere: Network Of Reflective Games With Naturementioning
confidence: 99%
“…The difference between subject and object of OC becomes relative: a system may be considered as subject or object, according to the reference frame chosen. Graphically, the change of reference frame, which swaps subject and object, amounts to a half-turn of OC cycle and produces a covariant change of OC equations swapping the object's variables and the subject's variables (see Chapter 1 of [Balter & Faminskaya, 2017]). As a result of this covariance, we call both partners.…”
Section: "Control" Of Learning Systems As a Gamementioning
confidence: 99%
“…We considered, so far, information exchange that takes place only through actions and implies constructing models of partners only from their observed actions. Such models naturally tend to develop a reflective structure (see Chapter 1 of [Balter & Faminskaya, 2017]). They have an inherent uncertainty: the partners' actions can be interpreted correctly or incorrectly.…”
Section: "Control" Of Learning Systems As a Gamementioning
confidence: 99%
“…In this case, virtual information generated by a partner first as a scenario of actions based only on phantom images of other partners will become actual information when reinforced by partners' actions. This is like actualization of virtual genetic information described in Chapter 3 of [Balter & Faminskaya, 2017], with the role of "environment" being played by other partners.…”
Section: "Control" Of Learning Systems As a Gamementioning
confidence: 99%
“…Relationships between images at different reflective levels. In Chapter 1 of [Balter & Faminskaya, 2017], the term "phantom" was used for representation of a partner within reflective informational levels of another partner. Here, we use the term "image" because "phantoms" can become almost real: interaction between them influences the real behavior of partners within whom they reside.…”
Section: Hierarchy Of Reflections Paradoxes Of Reflectionmentioning
Conceptual system developed in optimal control theory for technical purposes is used as a philosophical instrument applied to cyclic information processes
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