Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290607.3310431
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Of Mice and Pants

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Cited by 9 publications
(4 citation statements)
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“…7 However, while queering is a common method in queer literature [185], it is not always directly connected to queer people and their experiences. For example, one paper looked at queering input devices by placing a computer mouse in a person's underwear [108]. 8 We removed these papers from our corpus when they did not also address LGBTQ+ experiences.…”
Section: Data Screeningmentioning
confidence: 99%
“…7 However, while queering is a common method in queer literature [185], it is not always directly connected to queer people and their experiences. For example, one paper looked at queering input devices by placing a computer mouse in a person's underwear [108]. 8 We removed these papers from our corpus when they did not also address LGBTQ+ experiences.…”
Section: Data Screeningmentioning
confidence: 99%
“…• Hypermasculinity, described as "culture of college fraternities" ... "barbarian, manly hero" ... "dominance, violence, and lack of emotional expression" [21,25,58,82,99,126], with references to Witkowski [225] and Zolides et al [232]. • Hegemonic masculinity, or the dominant, singular model of masculinity in a given society, which was not referenced, but used in several papers [2,99,118,190,227].…”
Section: General Types Of Masculinitiesmentioning
confidence: 99%
“…• Geek masculinity, a general term variably described as a "masculine understanding of identity that is visible across technology culture" ... "in which technological mastery forms the basis of masculine esteem and social status" [25,67,136], with references to Kendall [105], Bucholtz [27], Eglash [55], and Lin and den Besten [119]. • Toxic gamer culture, focused on video game sites and which "frames gaming as a male-gendered, potentially violent space" [82,126], via Consalvo [39].…”
Section: Technology-oriented Masculinitiesmentioning
confidence: 99%
“…Second, the module outlines recent approaches to transforming the sub-field of human-computer interaction through synthesis with feminist and queer theories [46], [47]. This involves analyzing case studies that apply queering as a design method [48] and making space for students to practice queering on their own. Returning to the module's title, the "where" in "Intervention to Where?"…”
Section: Pepc Learning Modulesmentioning
confidence: 99%