2014
DOI: 10.1007/s00530-014-0359-z
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On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads

Abstract: We present approaches to the generation of synthetic workloads for benchmarking multiplayer online gaming infrastructures. Existing techniques, such as mobility or traffic models, are often either too simple to be representative for this purpose or too specific for a particular network structure. Desirable properties of a workload are reproducibility, representativeness, and scalability to any number of players. We analyze different mobility models and AI-based workload generators. Real gaming sessions with hu… Show more

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