2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6743772
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One object many stories: Introducing ICT in museums and collections through digital storytelling

Abstract: This paper discusses issues related to digital storytelling and its use in Cultural Heritage institutions. It will demonstrate the usefulness and advantages of digital storytelling by providing concrete examples of adoption and suggest how digital storytelling may be used in different cultural heritage environments. We will identify issues and challenges and also focus on lessons learnt, all of them being important aspects for the further deployment of ICT in museums and collections.

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Cited by 36 publications
(15 citation statements)
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“…In particular, this module combines context recognition techniques with digital storytelling techniques [32] able to provide, through a personalized story, information related to the place of visit. The main objective is; therefore, to make the results available as a modern tourist guide which, thanks to the use of a "storytelling engine" [33], can allow the dynamic delivery of different narrative contents, in the form of services, appropriately integrated, not necessarily predetermined, and adhering to the needs and dynamic behavior of users [34].…”
Section: Service Presentation-oriented Layermentioning
confidence: 99%
“…In particular, this module combines context recognition techniques with digital storytelling techniques [32] able to provide, through a personalized story, information related to the place of visit. The main objective is; therefore, to make the results available as a modern tourist guide which, thanks to the use of a "storytelling engine" [33], can allow the dynamic delivery of different narrative contents, in the form of services, appropriately integrated, not necessarily predetermined, and adhering to the needs and dynamic behavior of users [34].…”
Section: Service Presentation-oriented Layermentioning
confidence: 99%
“…Narratives are the cornerstone of digital storytelling [13,19,20]. Their use is already widespread in museums in various forms, aiming "to present inclusive and nuanced history, to make big ideas less overwhelming and abstract, and to create frames of experience that encourage deep and satisfying engagement for visitors and online users" [21,22].…”
Section: The Semantic Web Of History and Cultural Heritagementioning
confidence: 99%
“…Secondly, plot-driven characters (with limited agency) that set the scene might prove useful, for completely emergent narrative is not always required and is sometimes an obstacle to the aims of virtual heritage (Ioannidis et al, 2013). Characters can do more than simply advance a plot; they can also convey a specific theme to an audience.…”
Section: Requirements For Virtual Heritage Contentmentioning
confidence: 99%