2008
DOI: 10.1177/0020764008091659
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Online Video Game Therapy for Mental Health Concerns: A Review

Abstract: Background: There has been research on the use of offl ine video games for therapeutic purposes but online video game therapy is still fairly under-researched. Online therapeutic interventions have only recently included a gaming component. Hence, this review represents a timely fi rst step toward taking advantage of these recent technological and cultural innovations, particularly for the treatment of special-needs groups such as the young, the elderly and people with various conditions such as ADHD, anxiety … Show more

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Cited by 171 publications
(104 citation statements)
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“…[33][34][35][36][37] More research and outcome data are warranted in these areas. For older patients, active-play video games have increased reaction time, eye-hand coordination, feelings of success, overall physical activity levels, and social involvement.…”
Section: Active-play Video Games In Therapymentioning
confidence: 99%
“…[33][34][35][36][37] More research and outcome data are warranted in these areas. For older patients, active-play video games have increased reaction time, eye-hand coordination, feelings of success, overall physical activity levels, and social involvement.…”
Section: Active-play Video Games In Therapymentioning
confidence: 99%
“…Adults with ASD report the additional time to think of a response and the reduced pressure for eye-contact as important advantages of computer-mediated communications (Burke et al 2010). In general, rule-based computermediated social interactions present a safe environment to practice and improve social functioning (Wilkinson et al 2008). However, there may also be a downside to computer interactions, which has not received much attention yet.…”
Section: Introductionmentioning
confidence: 99%
“…Blurring the line between the -admittedly already blurry -boundary of Serious Games and serious application of entertainment games, we can see the application of play based therapies in other therapeutic contexts such as cognitive behavioural therapies [49,52]. There is indeed increasing interest in the use of entertainment game as a means of building rapport, or fostering therapist-child relationships [49,53].…”
Section: "Play Is the Highest Development In Childhood For It Alone mentioning
confidence: 99%