2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition 2010
DOI: 10.1109/cvpr.2010.5540208
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Optimal HDR reconstruction with linear digital cameras

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Cited by 147 publications
(174 citation statements)
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“…An overview of all these different methods for the generation of HDR image from multi-exposure images of a static scene can be found in [22]. Assuming CRF is known, Granados et al recently developed a method to generate an HDR image in the presence of various types of noise [23]. The generated HDR image can then be encoded in Radiance RGBE (.hdr) or Open EXR (.exr) formats which employ floating point numbers to store the intensity values.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…An overview of all these different methods for the generation of HDR image from multi-exposure images of a static scene can be found in [22]. Assuming CRF is known, Granados et al recently developed a method to generate an HDR image in the presence of various types of noise [23]. The generated HDR image can then be encoded in Radiance RGBE (.hdr) or Open EXR (.exr) formats which employ floating point numbers to store the intensity values.…”
Section: Related Workmentioning
confidence: 99%
“…An example of tone mapping is the gradient domain HDR compression method by Fattal et al [23]. An overview of the different types of tone mapping operators (global and local) can be found in [22].…”
Section: Related Workmentioning
confidence: 99%
“…Much research has focused on the combination of the LDR images, assuming perfect registration and completely static scenes. The pioneering work of Mann and Picard [7] and Devebec and Malik [8] has been refined and extended by recent work aiming at defining optimal weights based on the noise characteristics of the sensor (e.g., Akyüz and Reinhard [9], Hasinoff et al [10], Granados et al [11], Robertson et al [12]). When the same pixel across the stack captures irradiance from different objects in the scene, whether because of camera motion or changes in the scene, it generates artifacts commonly referred to as ghosting because the averaging process produces transparent copies of the moving objects.…”
Section: Related Workmentioning
confidence: 99%
“…More sophisticated methods, for example using per-pixel non-linear optimization, are difficult to apply directly, particularly in a realtime context [5][6] [7]. In this work we decompose the problem in a novel way, enabling non-linear optimization for realtime HDR video.…”
Section: Motivationmentioning
confidence: 99%
“…In this section, we review this approach, which is also the most popular framework in prior work [7] [8]. Estimatesq i (x) ∈ R ≥0 of the photoquantity q at…”
Section: Prior Workmentioning
confidence: 99%