2021
DOI: 10.1049/cit2.12011
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Optimized viewport‐adaptive 360‐degree video streaming

Abstract: Because of the rapid growth of head-mounted displays and 5G networking deployment, 360-degree video has become increasingly popular. To generate the real experience of a virtual environment, 360-degree videos require an ultrahigh resolution and frame rate to cover an omnidirectional view. These two prerequisites impose challenges for the transmission bandwidth and storage capacity of 360-degree video streaming. To reduce bandwidth and storage waste while providing a good immersive experience, we propose an opt… Show more

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Cited by 10 publications
(9 citation statements)
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“…Chen et al [6] introduced different priority levels within the viewport, i.e., the highest priority for the center tile, medium priority for the top, bottom, left, and right tiles, and the lowest priority for the four diagonal neighbor tiles. Different encoding versions or non-uniform quality levels are assigned to the viewport tiles (Fig.…”
Section: A Fixed Viewport-based Streamingmentioning
confidence: 99%
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“…Chen et al [6] introduced different priority levels within the viewport, i.e., the highest priority for the center tile, medium priority for the top, bottom, left, and right tiles, and the lowest priority for the four diagonal neighbor tiles. Different encoding versions or non-uniform quality levels are assigned to the viewport tiles (Fig.…”
Section: A Fixed Viewport-based Streamingmentioning
confidence: 99%
“…The ever-increasing immersive real-time rendering [2] causes tremendous bandwidth consumption since the entire captured content, including the visible and non-visible scenes, has to be downloaded in higher resolution (≥8k) [3], [4]. Viewport-adaptive streaming is a straightforward approach to reduce the transmission bandwidth, where the quality of the scenes is dynamically adjusted in real-time depending on the user's Field-of-View (FoV) [5], [6]. Among viewport-based solutions, tile-based adaptive streaming is now a widely embraced solution to support transmitting quality-variable tiles without sacrificing visual quality in response to the user's interaction.…”
Section: Introductionmentioning
confidence: 99%
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“…e 360-degree camera captures the panoramic video and delivers the streaming to the server. On the server side, the video is divided into segments by the packer, and then, they are distributed to the client through the content distribution network (CDN) using the optimized viewportadaptive 360-degree video streaming mechanism [25]. To reduce the bandwidth, the part inside the predicted viewport is coded with high quality, and the part outside the predicted viewport is coded with low quality [26][27][28][29].…”
Section: Introductionmentioning
confidence: 99%