Abstract:We consider the problem of designing video games (modeled here by choosing the structure of a linear program solved by players) so that players with different resources play diverse strategies. In particular, game designers hope to avoid scenarios where players use the same "weapons" or "tactics" even as they progress through the game. We model this design question as a choice over the constraint matrix A and cost vector c that seeks to maximize the number of possible supports of unique optimal solutions (what… Show more
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