Optimizing the Blood Donation App with Gamification Using User-Centered Design
Rida Purnama Sari,
Arif Fatudin,
Rujianto Eko Saputro
et al.
Abstract:In today's digital era, motivating the younger generation to participate in routine voluntary blood donations is a significant challenge in the health sector. This research aimed to develop a gamified application called Gamified Blood Donation (G-BlooD), designed using the User Centered Design methodology. This application integrates gamification into the blood donation process, with features including donor location information, available blood stock data, and individual donation history. Using gamification e… Show more
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