2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2018
DOI: 10.1109/vs-games.2018.8493437
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Pathomon: A Social Augmented Reality Serious Game

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Cited by 10 publications
(7 citation statements)
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“…For reference, the included works are [18,28,31,[50][51][52][53][54][55][56][57][58][59][60][61][62][63][64][65][66][67][68][69] and can also be seen listed by citation in Supplementary Table S1. For our purposes, we captured the following data:…”
Section: Selected Work and Included Datamentioning
confidence: 99%
See 3 more Smart Citations
“…For reference, the included works are [18,28,31,[50][51][52][53][54][55][56][57][58][59][60][61][62][63][64][65][66][67][68][69] and can also be seen listed by citation in Supplementary Table S1. For our purposes, we captured the following data:…”
Section: Selected Work and Included Datamentioning
confidence: 99%
“…The game is not directly asking the players to seek a higher score-instead, it is a passive potential driver. Further, it is possible to use leaderboards to generate camaraderie within teams [57]. Threat elicited cautious behavior and was achieved through point penalties for wrong answers (thread avoidance by learning material accurately [63]) or limited time to respond to game queries.…”
Section: Game Elementsmentioning
confidence: 99%
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“…For example, in 2016, the game Pokemon Go allowed smartphone users to see an augmented environment in different parts of the world and play the game worldwide. Later, Rapp et al [25] developed another location-based AR game. In this game, users could scan Quick Response (QR) codes with their smartphones and receive the visuals and descriptions of viruses spread around the world.…”
Section: Ar Technologymentioning
confidence: 99%