2014 IEEE Frontiers in Education Conference (FIE) Proceedings 2014
DOI: 10.1109/fie.2014.7044191
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Performance evaluation of an intelligent multimedia learning assistant platform

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“…Jill Watson (Goel & Polepeddi, 2016), Nicky (Kincaid & Pollock, 2017), Maria (Rajagopal & Babu, 2018) PseduoEye (Daraghmi & Yosef, 2016), LABTA (Yang, 2010), BoBi (Liu & Zhu, 2017), Project Nethra (Weeratunga, Jayawardana, Hasindu, Prashan, & Thelijjagoda, 2015), LiSa (Dibitonto, Leszczynska, Tazzi, & Medaglia, 2018), and Scarlet (Ilhan, Music, Junuz, & Mirza, 2017) are some of the SPDAs specifically designed for educational purposes. There are also studies (Bravo, Paliyawan, Harada, & Thawonmas, 2017;Huang, Chang, Chen, & Chen, 2014;Lv & Li, 2015) that use the body-motion preference systems such as eye-tracking, kinect and VR headsets. In two studies (Bogdan, Yurchenko, Bailo, Rameau, Yoo, & Kweon, 2017;Bouloutian & Kim, 2014) the SPDAs are integrated to wearable technologies.…”
Section: Game-related Findingsmentioning
confidence: 99%
“…Jill Watson (Goel & Polepeddi, 2016), Nicky (Kincaid & Pollock, 2017), Maria (Rajagopal & Babu, 2018) PseduoEye (Daraghmi & Yosef, 2016), LABTA (Yang, 2010), BoBi (Liu & Zhu, 2017), Project Nethra (Weeratunga, Jayawardana, Hasindu, Prashan, & Thelijjagoda, 2015), LiSa (Dibitonto, Leszczynska, Tazzi, & Medaglia, 2018), and Scarlet (Ilhan, Music, Junuz, & Mirza, 2017) are some of the SPDAs specifically designed for educational purposes. There are also studies (Bravo, Paliyawan, Harada, & Thawonmas, 2017;Huang, Chang, Chen, & Chen, 2014;Lv & Li, 2015) that use the body-motion preference systems such as eye-tracking, kinect and VR headsets. In two studies (Bogdan, Yurchenko, Bailo, Rameau, Yoo, & Kweon, 2017;Bouloutian & Kim, 2014) the SPDAs are integrated to wearable technologies.…”
Section: Game-related Findingsmentioning
confidence: 99%