2018 20th Symposium on Virtual and Augmented Reality (SVR) 2018
DOI: 10.1109/svr.2018.00019
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Personality Traits Impacts in Virtual Reality’s User Experience

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Cited by 10 publications
(4 citation statements)
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“…Dentre os resultados preliminares, pode-se citar a publicação dos seguintes artigos: i) uma revisão sistemática de literatura sobre os impactos dos traços de personalidade na experiência do usuário em sistemas de Realidade Virtual [9]; e ii) uma revisão sistemática de literatura descrevendo as técnicas utilizadas para a adaptação automática de software a partir do estado emocional do usuário [10].…”
Section: Resultados Preliminaresunclassified
“…Dentre os resultados preliminares, pode-se citar a publicação dos seguintes artigos: i) uma revisão sistemática de literatura sobre os impactos dos traços de personalidade na experiência do usuário em sistemas de Realidade Virtual [9]; e ii) uma revisão sistemática de literatura descrevendo as técnicas utilizadas para a adaptação automática de software a partir do estado emocional do usuário [10].…”
Section: Resultados Preliminaresunclassified
“…SLRs are frequently used in medicine and most procedures are described for medical research [23], [24], [25], [26]. Kitchenham adapted these procedures for software engineering [26] and the resulting guidelines have been applied in software engineering and, more specifically, in VR research [4], [27], [28], [29]. Thus, we followed Kitchenham's procedure for performing an SLR consisting of three steps: Planning, conducting, and reporting the review [26].…”
Section: Methodsmentioning
confidence: 99%
“…A PhD research currently developing aims to not only provide the automatic adaptation of serious games of general purpose, but also to include the analysis of the user's personality in this context [5]. In this sense, a systematic review was developed in order to analyze how the user's personality traits imply the experience of using VR systems [6], as well as a systematic literature review to identify emotion recognition techniques [7].…”
Section: Serious Gamesmentioning
confidence: 99%