2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops 2013
DOI: 10.1109/cvprw.2013.137
|View full text |Cite
|
Sign up to set email alerts
|

Physical Avatars in a Projector-Camera Tangible User Interface Enhance Quantitative Simulation Analysis and Engagement

Abstract: We present an augmented reality environment for the visualization of architectural daylighting simulations. The new visualizations focus the users' attention on the problematic aspects of a building design. Architectural design is a task particularly well suited for Tangible User Interfaces (TUIs). The user physically constructs a scale model of the building, a lighting simulation is then performed on this space, and then the simulation results are projected into the physical model by a set of calibrated proje… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2018
2018
2018
2018

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 19 publications
(19 reference statements)
0
1
0
Order By: Relevance
“…Such registration technology is also installed in a theme park ride where multiple projectors are precisely registered to non-planar surfaces and players can change the surface textures with gun-like input devices [MvBG * 12]. An interactive architectural daylight modeling is achieved with movable mockup walls, and projection-based lighting simulations [SYYC11,NC13]. When a user moves the walls, the system measures their poses by an overhead camera, and updates the projected lighting simulation.…”
Section: D Cameramentioning
confidence: 99%
“…Such registration technology is also installed in a theme park ride where multiple projectors are precisely registered to non-planar surfaces and players can change the surface textures with gun-like input devices [MvBG * 12]. An interactive architectural daylight modeling is achieved with movable mockup walls, and projection-based lighting simulations [SYYC11,NC13]. When a user moves the walls, the system measures their poses by an overhead camera, and updates the projected lighting simulation.…”
Section: D Cameramentioning
confidence: 99%