2010 IEEE Pacific Visualization Symposium (PacificVis) 2010
DOI: 10.1109/pacificvis.2010.5429599
|View full text |Cite
|
Sign up to set email alerts
|

Physically-based interactive schlieren flow visualization

Abstract: Understanding fluid flow is a difficult problem and of increasing importance as computational fluid dynamics produces an abundance of simulation data. Experimental flow analysis has employed techniques such as shadowgraph and schlieren imaging for centuries which allow empirical observation of inhomogeneous flows. Shadowgraphs provide an intuitive way of looking at small changes in flow dynamics through caustic effects while schlieren cutoffs introduce an intensity gradation for observing large scale direction… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2011
2011
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 19 publications
0
3
0
Order By: Relevance
“…using a 4 th order Runge-Kutta algorithm following established methods in gradient-index optics literature. [26], [27] The refraction through the lens is modelled by Snell's law and the diffraction pattern on the image sensor is modeled using a Gaussian distribution as in synthetic PIV image generation. [28], [29] The computationally intensive ray tracing process is parallelized using Graphics Processing Units (GPUs) and images rendered using this methodology display real world features such as blurring and optical aberrations which can be adjusted in a controlled manner.…”
Section: Image Generation Methodologymentioning
confidence: 99%
“…using a 4 th order Runge-Kutta algorithm following established methods in gradient-index optics literature. [26], [27] The refraction through the lens is modelled by Snell's law and the diffraction pattern on the image sensor is modeled using a Gaussian distribution as in synthetic PIV image generation. [28], [29] The computationally intensive ray tracing process is parallelized using Graphics Processing Units (GPUs) and images rendered using this methodology display real world features such as blurring and optical aberrations which can be adjusted in a controlled manner.…”
Section: Image Generation Methodologymentioning
confidence: 99%
“…An open-source implementation of solving Fermat's equation on a GPU with a piecewise linear approximation (1st order) was provided by SchlierenRay, an artificial schlieren image rendering software developed by Brownlee et al [15] Their methodology has been extended to include higher order discretizations and integrated with a full light field-based ray tracing approach for the present application.…”
Section: Tracing Rays Through Density Gradientsmentioning
confidence: 99%
“…al. [7] Their methodology has been extended to include higher order approximations and integrated with a full light field-based ray tracing approach for the present application.…”
Section: Tracing Rays Through Density Gradientsmentioning
confidence: 99%