Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2 2020
DOI: 10.51130/graphicon-2020-2-3-3
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Physiological Aspects of the User's Immersion in the Virtual Reality Environment on the Example of Creating a Hardware-Software Complex for Smell Transmission

Abstract: This article discusses the use of prototypes of various technological devices to use odor sensory channel for higher immersion in virtual reality environments. Based on the results of research conducted by the teachers and students center of Usability and Mixed Reality at ITMO University, a prototype of a device for transmitting odors was developed. The article presents the concept and technological scheme of this device. The developed hardware and software complex consist of special platform based on a microc… Show more

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