2020
DOI: 10.1007/s10803-020-04723-w
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Pilot Study of an Attention and Executive Function Cognitive Intervention in Children with Autism Spectrum Disorders

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Cited by 41 publications
(55 citation statements)
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“…A total of four studies used a sample size greater than 50 subjects [68,90,93,94]; 50% of the studies reported participants who terminated the intervention before the hypothesized end [67,68,85,86,92,[95][96][97][98][99][100] with drop-out percentages ranging from 5,5% [86] to 45,8% [96]. Data lost during the study were in some cases analyzed by applying the principle of Intention To Treat (ITT) that resulted in a percentage of data lost ranging from 6% [94] to 26% [68].…”
Section: Participant Characteristicsmentioning
confidence: 99%
“…A total of four studies used a sample size greater than 50 subjects [68,90,93,94]; 50% of the studies reported participants who terminated the intervention before the hypothesized end [67,68,85,86,92,[95][96][97][98][99][100] with drop-out percentages ranging from 5,5% [86] to 45,8% [96]. Data lost during the study were in some cases analyzed by applying the principle of Intention To Treat (ITT) that resulted in a percentage of data lost ranging from 6% [94] to 26% [68].…”
Section: Participant Characteristicsmentioning
confidence: 99%
“…Following 12 hours of training in this model, participants demonstrated preliminary improvements in academic measure (math fluency) and anecdotal reports from parents and teachers in attention, engagement, organization, flexibility, and working memory. This study provides preliminary support for the use of a "serious-game" model with interventionalist support to improve attentional and academic measures for children with ASD (159).…”
Section: Novel Targets For Interventionmentioning
confidence: 73%
“…One of the motivations for examining recreational videogame use in relation to attention skills is motivated by the use of ‘serious-games’ for cognitive rehabilitation. This is an active, though sometimes controversial [ 44 ], area of research, and recent preliminary work has shown positive effects of cognitive videogame training on visual working memory and selective attention in young children (6–12 years) with Autism Spectrum Disorder [ 45 ]. Furthermore, various studies [ 46 ] have illustrated the benefits in using videogames to improve symptoms in children with attention deficit hyperactivity disorder [ 46 , 47 ] and to improve reading abilities and attentional skills in children with dyslexia [ 48 ].…”
Section: Discussionmentioning
confidence: 99%