2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2014
DOI: 10.1109/ismar.2014.6948466
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[Poster] Interacting with your own hands in a fully immersive MR system

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Cited by 20 publications
(16 citation statements)
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“…This is also enhanced by the possibility of mixed reality where a participant in a VR can see their own hands incorporated into the virtual environment (Tecchia et al, 2014;Sportillo et al, 2015). 100 Immersive VR is also being used for automobile testing.…”
Section: Industrial Applications and Designmentioning
confidence: 99%
“…This is also enhanced by the possibility of mixed reality where a participant in a VR can see their own hands incorporated into the virtual environment (Tecchia et al, 2014;Sportillo et al, 2015). 100 Immersive VR is also being used for automobile testing.…”
Section: Industrial Applications and Designmentioning
confidence: 99%
“…Steinicke et al [21] chroma-keying to the user's body, presenting a virtual hands and body in an egocentric view of virtuality. More recently, head-mounted depth cameras have allowed for hand tracking such that virtual representations of hands or objects are now becoming feasible [22], while room-wide sensors such as the Microsoft Kinect allow for user tracking, gestures and physiological measures, all of which could potentially be used to augment virtuality with information about reality that cannot necessarily be captured from a head-mounted camera. There remains the question of managing this augmentation of virtuality i.e.…”
Section: Blended / Mixed Realitymentioning
confidence: 99%
“…In [18] an RGBD camera is mounted on top of an HMD and used to provide a visual feedback of the user's hands. In [19], researchers use simultaneously 2 Kinects to create the full view of a human operator.…”
Section: Related Workmentioning
confidence: 99%
“…Having acquired streams in the real workshop, and not in a purposely set up studio, many undesired features have been recorded that must not appear in the final render. For this reason we have developed dedicated tools enabling loading, editing, processing and mixing the streams (rendered as 3D meshes, after polygonalizing [18,29] the acquired depth maps) in a Virtual Environment, so as to achieve a particular experience of Mixed Reality, commonly referred as Augmented Virtuality (Fig. 5, left).…”
Section: The Projectmentioning
confidence: 99%