Changes in the field of education in Ukraine are necessary for integration into the European space. The personality of the learner, pedagogy of partnership, and the constant need to motivate and engage students drive teachers to search for modern forms of work. Gaming technologies can be effective tools for stress relief, adapting to specific situations, and fostering relationships within a collective. The aim of this research is to examine and analyse the impact of gamification and gaming technologies on the educational process in Ukraine. This study employs both theoretical and empirical methods. The theoretical methods include analysis, synthesis, and generalization, while the empirical methods use comparison and description. The study analyses different scientific perspectives on gaming technologies and gamification in Ukrainian education, paying special attention to the implementation of relevant gaming forms of cooperation with students during the period of changes in Ukrainian education, particularly in the educational process. Research has shown that gamification and gaming can have a positive impact on the development of a learner's personality, motivation for learning, relationships within the student community, academic performance, and acquisition of necessary knowledge and skills for future development and career. The research results highlight the usefulness of incorporating gaming technologies in the educational process, particularly in the context of the digitization of Ukrainian education. The study shows the effectiveness of group cooperation, quests, quick quizzes, situation modelling, business games, and other teaching methods. The article provides evidence of qualitative improvements in the educational process within the Ukrainian education system. These changes are primarily driven by the need to cultivate a new type of personality that can develop essential skills and competencies for the future during their secondary education. Gaming technologies and gamification play a significant role in transforming learning by attracting learners' attention and motivating them to complete tasks.