2016
DOI: 10.1177/1461444816649923
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Procedural religion: Methodological reflections on studying religion in video games

Abstract: The article discusses the methodological aspects of studying religion in video games. It examines the concept of “procedural religion,” that is, the representations of religion via rule-systems in games, and investigates how we can formally analyze these representations. The article uses Petri Nets, a mathematical and a graphical tool for modeling, analyzing, and designing discrete event systems, in order to analyze how religion is represented in the rule-systems of two different mainstream video games—Age of … Show more

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Cited by 9 publications
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References 16 publications
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