2013
DOI: 10.1016/j.ijhcs.2012.10.017
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Process of design and usability evaluation of a telepsychology web and virtual reality system for the elderly: Butler

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Cited by 55 publications
(54 citation statements)
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“…All of the studies-except one that was principally devoted to the clinical efficacy of the training )were mainly designed for the usability, UX and feasibility of VR systems in aging Castilla et al, 2013;Corno et al, 2014;Epelde et al, 2014;Wüest et al, 2014;Im et al, 2015;Kiselev et al, 2015;Morán et al, 2015;Sáenz-de-Urturi et al, 2015;Shubert et al, 2015;Cook and Winkler, 2016;Brox et al, 2017;Desteghe et al, 2017;Trombetta et al, 2017; FIGURE 4 | Degree of virtual immersion; VR, virtual reality. Sessions lasted from nine to 90 min (mean time = 30 min ca.…”
Section: Resultsmentioning
confidence: 99%
“…All of the studies-except one that was principally devoted to the clinical efficacy of the training )were mainly designed for the usability, UX and feasibility of VR systems in aging Castilla et al, 2013;Corno et al, 2014;Epelde et al, 2014;Wüest et al, 2014;Im et al, 2015;Kiselev et al, 2015;Morán et al, 2015;Sáenz-de-Urturi et al, 2015;Shubert et al, 2015;Cook and Winkler, 2016;Brox et al, 2017;Desteghe et al, 2017;Trombetta et al, 2017; FIGURE 4 | Degree of virtual immersion; VR, virtual reality. Sessions lasted from nine to 90 min (mean time = 30 min ca.…”
Section: Resultsmentioning
confidence: 99%
“…For people with dementia, system must be understandable and easy to use, but also they should learn how to use the system while also learning what the system can do for them (Castilla et al 2013). Consequently, evaluation of the smart home in its early stages is recommended.…”
Section: Evaluating the User-centred Design Of Smart Homesmentioning
confidence: 99%
“…However, the use of VR with elderly might have some limitations per se : the first affects the usability of different devices such as HMD, joypad or other controllers (Castilla et al, 2013). Elder persons are reluctant toward technology and not used to handle (Manera et al, 2016).…”
Section: Virtual Reality As a Tool To Improve Episodic Memory In The mentioning
confidence: 99%