2021 IEEE Virtual Reality and 3D User Interfaces (VR) 2021
DOI: 10.1109/vr50410.2021.00022
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Promoting Reality Awareness in Virtual Reality through Proxemics

Abstract: Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and completely isolate them from the outside world, placing them in unsafe situations. Existing research proposed different alert-based solutions to address this. Our work builds on these studies on notification systems for VR environments from a different perspective. We focus on: (i) exploring alert systems to notify VR users about non-immersed bystanders' in socially related, non-critical interaction contexts; (ii) underst… Show more

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Cited by 37 publications
(52 citation statements)
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“…Since McGill et al's seminal paper, much work has investigated a range of approaches for increasing a VR user's awareness of bystanders. Research has investigated the feasibility of text notifications [40,45], audio notifications [40], haptic notifications [14], avatar designs [36,48,54], continuous vs one-off discrete notifications [36,40], creating implicit auditory awareness [40], and contextually increasing the amounts of reality shown within the VR scene [13].…”
Section: Vr User Awareness Of Bystandersmentioning
confidence: 99%
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“…Since McGill et al's seminal paper, much work has investigated a range of approaches for increasing a VR user's awareness of bystanders. Research has investigated the feasibility of text notifications [40,45], audio notifications [40], haptic notifications [14], avatar designs [36,48,54], continuous vs one-off discrete notifications [36,40], creating implicit auditory awareness [40], and contextually increasing the amounts of reality shown within the VR scene [13].…”
Section: Vr User Awareness Of Bystandersmentioning
confidence: 99%
“…Bystanders might also simply observe the VR user's activity without the VR user's knowledge they are copresent (a story type not likely captured by our survey due to the one-sided nature of the interaction). While systems to increase a VR user's awareness of bystanders can assist with the latter [14,34,36,40] these systems typically do not inform the VR user of the bystander's actions. Future work can consider exploring systems to notify the VR user in response to a specific bystander action then, e.g.…”
Section: The (Current) Role Of Bystanders -Great Power and Significant Responsibility Over Vr Usersmentioning
confidence: 99%
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“…A common solution is overlaying captured real-world objects and people on VE, which includes the Augmented Virtuality (AV) approach [7,28,31,33,46,55,78], displaying real-world people or objects as previously prepared 3D models [6,16,20,21,37,40,47,48,65,68,69], and their combinations [78]. Although these visual cues significantly increase the situational awareness of HMD users, they do not help bystanders estimate the status of HMD users or facilitate collaborative interactions.…”
Section: Visual Cues Of Real-world Informationmentioning
confidence: 99%