“…Dedicated devices were used to record 360° videos: Samsung 360-degree cameras equipped with bright f2.0 Lens (Appel et al, 2020;Ashmore et al, 2019), VUZE 360 stereoscopic camera (Evans et al, 2020), GoPro Fusion 360° camera (Coelho et al, 2020), or SP 360° 4K VR Cameras mounted on a tripod (Reeves et al, 2021), and the created videos were post-processed using the package iMovie v10.1.2 (Apple Inc, Ashmore et al, 2019). Different equipment was employed across the interventions, to facilitate the delivery of the immersive experience for the participants: Samsung Gear VR headsets (Appel et al, 2020, Ashmore et al, 201,9 Lindner et al, 2019Tabbaa et al, 2019;Reeves et al, 2021;Veling et al, 2021), Z4 mini-headset (BoboVR; Ashmore et al, 2019;Holmberg et al, 2020), Oculus Go headset (Evans et al, 2020), Oculus Rift VR headset with or without integrated audio system (Hussain, 2018;Coelho et al, 2020;Malihi et al, 2020), Limbix VR headset (Paul et al, 2020), Google Cardboard headset (Ashmore et al, 2019;Lindner et al, 2019), Sennheiser HD 221 headphones to render the sound and to reduce the surrounding acoustic 3 Lundström and Fernaeus (2019) environment (Appel et al, 2020;Veling et al, 2021), and a dictaphone to interview the participants.…”