2021
DOI: 10.21608/jetdl.2021.89196.1005
|View full text |Cite
|
Sign up to set email alerts
|

Proposed Model for Designing Three-Dimensional Virtual Environment Based on Gamification Strategy to Develop Student Engagement

Abstract: Three-dimensional virtual learning environments are considered the most important technological innovations that have attracted the attention of educational institutions due to their ability to simulate reality and allow the learner to interact with them, and as a result, the learner emerges effectively into the learning process and in light of the search for the continuous development and improvement of these environments by employing the latest e-learning strategies, including the gamification strategy, whic… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 32 publications
(39 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?