2011
DOI: 10.1109/tpds.2010.81
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QoS-Aware Dynamic Adaptation for Cooperative Media Streaming in Mobile Environments

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Cited by 25 publications
(8 citation statements)
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“…The focus of recent researches of adaptive multimedia streaming is mainly on how to transcode media for numerous users instantly [1,2], how to balance the power consumption of servers and the achieved QoE of end users [3], how to use proper network protocols to deliver media contents in cloud environments [4], how to schedule virtual machines for multimedia application in the cloud [5,6]. However, the specification of mobile hardware has been rarely considered [7], especially the limited power of terminal equipment.…”
Section: Introductionmentioning
confidence: 99%
“…The focus of recent researches of adaptive multimedia streaming is mainly on how to transcode media for numerous users instantly [1,2], how to balance the power consumption of servers and the achieved QoE of end users [3], how to use proper network protocols to deliver media contents in cloud environments [4], how to schedule virtual machines for multimedia application in the cloud [5,6]. However, the specification of mobile hardware has been rarely considered [7], especially the limited power of terminal equipment.…”
Section: Introductionmentioning
confidence: 99%
“…Peer‐to‐peer (P2P) networking has improved the world of networking by allowing the users to obtain data from different and multiple peers instead of requesting a single server. In P2P media streaming systems , each peer can play the role of supplier and forward the required data to the requesters. In virtual environment (VE) and augmented reality (AR) environments , a given user can request the data from peers that are within the same area and that have therefore a similar view of the VE.…”
Section: Introductionmentioning
confidence: 99%
“…Nowadays, thin mobile devices are becoming a valuable communication tool that can be used in many applications, such as social networks, virtual walkthrough [8], media streaming [2], online multiplayer gaming [11], and mobile augmented reality (MAR)-based applications [14], [17], just to mention a few. In § This work is partially supported by the Canada Research Chairs program, NSERC, the EAR Research Award, ORF/MRI, and the OIT/Ontario Distinguished Researche Award the latter, i.e.…”
Section: Introductionmentioning
confidence: 99%