Quest as a gamified tool for developing students’ media competence in the post-truth era
Ekaterina B. Kurganova,
Natalia N. Belenova
Abstract:The current issue of the development of media literacy among modern students is considered. In the era of social networks and the intensification of “fake news”, teaching young people the rules of countering disinformation is the first step towards creating a safe information field. The subject of the research is a quest as a tool for the development of media competence. The purpose is to identify the potential of the quest as a tool for developing critical thinking. We consider the gamified format of media li… Show more
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