2002
DOI: 10.1117/12.477102
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Real time interactive animation for articulated bodies

Abstract: In interactive environments including computer games and virtual reality applications, we have increased need for interactive control of articulated body motions.Recently, physically based methods including constrained dynamics techniques are introduced to this area, in order to produce more realistic animation sequences. However, they are hard to achieve real-time control of articulated bodies, due to their heavy computations. In this paper, we present a procedural method for interactive animation of articula… Show more

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