2024
DOI: 10.3390/app14020650
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Real-Time Motion Adaptation with Spatial Perception for an Augmented Reality Character

Daehwan Kim,
Hyunsic Chae,
Yongwan Kim
et al.

Abstract: Virtual characters are now widely used in games, computer-generated (CG) movies, virtual reality (VR), and communication media. The continued technological innovations in motion capture mean that a more natural representation of a three-dimensional character’s motion should be achievable. Many researchers have investigated how virtual characters interact with their surrounding environment through spatial relationships, which were introduced for adapting and preserving character motion. However, technical probl… Show more

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Cited by 2 publications
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