2013 IEEE 15th International Workshop on Multimedia Signal Processing (MMSP) 2013
DOI: 10.1109/mmsp.2013.6659310
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Real-time texture sampling and reconstruction with wavelet filters

Abstract: Currently, the use of the 2D wavelet transform in texture compression for real-time texture mapping on the GPU is limited. The main cause of this is the lack of real-time texture filtering implementations which do not require specialized hardware. This work proposes a novel system to perform 2D wavelet reconstruction and bilinear texture filtering using a high performance GPU shader. The system is able to generate a performant GLSL shader for arbitrary wavelet filter configurations. This goes beyond earlier wo… Show more

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