DOI: 10.26686/wgtn.17147798.v1
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Realism in Data-Based Terrain Synthesis

Abstract: <p>The landscapes on Earth are varied and complex, having been created by innumerous physical processes over millions of years. The creation of artificial terrain that replicates the realism of landscapes on Earth has been a major challenge for computer graphics. Many different approaches have been taken, including approximating the terrain with fractals and splines, simulating the terrain using models from the physical geography, and reconstructing terrain from elements of real-world data. A primary iss… Show more

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Cited by 2 publications
(13 citation statements)
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“…There are three broad categories of terrain synthesis algorithms: procedural modelling, physically-based simulation, and example-based methods. These are covered in detail in Galin et al's 2019 review [4] and Scott's thesis [1].…”
Section: Related Workmentioning
confidence: 99%
See 4 more Smart Citations
“…There are three broad categories of terrain synthesis algorithms: procedural modelling, physically-based simulation, and example-based methods. These are covered in detail in Galin et al's 2019 review [4] and Scott's thesis [1].…”
Section: Related Workmentioning
confidence: 99%
“…Galin et al [4] and Scott [1] discuss the full range of example-based terrain synthesis methods. The three state-ofthe-art example-based terrain synthesis methods are those of Zhou et al [32], Tasse et al [33], and Gain et al [2].…”
Section: Example-based Terrain Synthesismentioning
confidence: 99%
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