2015
DOI: 10.1007/978-3-319-29339-4_15
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Regression and Mental Models for Decision Making on Robotic Biped Goalkeepers

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Cited by 7 publications
(2 citation statements)
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“…In attempt to overcome these shortcomings, we have developed a generic agent architecture, which has mental simulation as its core mechanism for decision‐making, using analogical representations . The genericity of the open‐source architecture was shown by instantiating it into agents within environments with varying complexity such as continuous space, real time, two and three spatial dimensions, and varying embodiments . The cognitive process implemented in our work is described in Figure , which constitutes the conceptual framework to enable the capabilities studied in this paper.…”
Section: Discussionmentioning
confidence: 99%
“…In attempt to overcome these shortcomings, we have developed a generic agent architecture, which has mental simulation as its core mechanism for decision‐making, using analogical representations . The genericity of the open‐source architecture was shown by instantiating it into agents within environments with varying complexity such as continuous space, real time, two and three spatial dimensions, and varying embodiments . The cognitive process implemented in our work is described in Figure , which constitutes the conceptual framework to enable the capabilities studied in this paper.…”
Section: Discussionmentioning
confidence: 99%
“…They first established a free motion model for the ball and predicted its position after a certain amount of time to determine whether the goalkeeper should dive and in which direction. Masterjohn et al [160] used two methods to improve the goalkeeper's efficiency. The first method was similar to Huang et al [159]'s approach and used linear regression and Kalman filtering to estimate the ball's position.…”
Section: Defensive Tacticsmentioning
confidence: 99%