2019 5th Experiment International Conference (exp.at'19) 2019
DOI: 10.1109/expat.2019.8876539
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Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living

Abstract: Cognitive impairments are among the most common age-related disabilities worldwide. Literature has shown that cognitive training using Virtual Reality (VR) systems can be a valid and effective solution for cognitive rehabilitation. Virtual environments can be easily customized to deliver very specific training by controlling the presentation of stimuli and keeping track of the user responses. Reh@City (RC) is a virtual reality simulation of a city where patients can train a variety of cognitive skills while pe… Show more

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Cited by 7 publications
(5 citation statements)
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“…Our VR-based intervention consisted of the same TG paper-and-pencil tasks contextualized in different locations of a virtual city with streets, sidewalks, buildings, shops, and parksthe Reh@City v2.0 [67] (Table 1).…”
Section: Interventions Description Paper-and-pencil Intervention: Thementioning
confidence: 99%
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“…Our VR-based intervention consisted of the same TG paper-and-pencil tasks contextualized in different locations of a virtual city with streets, sidewalks, buildings, shops, and parksthe Reh@City v2.0 [67] (Table 1).…”
Section: Interventions Description Paper-and-pencil Intervention: Thementioning
confidence: 99%
“…Reh@City v1.0 was an initial prototype with four commonly frequented places of daily life (Pharmacy, Bank, Supermarket, and Post-office) [28]. The upgrade to Reh@City v2.0 included: an increase of the ecological validity through the improvement in the overall visual realism of the city and existing tasks, and the interaction through the paretic arm using an adapted handle; the implementation of dynamic difficulty adaptation based on the framework we developed for TG tasks [23]; and the increase of the number of cognitive training tasks and locations (Magazine Kiosk, Home, Park, and Fashion Store) [67].…”
Section: Primary Outcome Measuresmentioning
confidence: 99%
“…Tools Two tools were developed to create personalized cognitive rehabilitation: a web tool that generates paper-andpencil tasks named the Task Generator (TG) [27] and the Reh@City v2.0 (RC) [28], a virtual reality system that integrates the simulation of tasks based on ADL's on a virtual environment. The two tools are described as follows:…”
Section: Cmentioning
confidence: 99%
“…Reh@City v2.0: The RC [28] system is a virtual environment that consists of a city with different locations where the user can perform cognitive tasks equivalent to the ones generated by the TG. Like in the TG, tasks are personalized for each user profile based on the MoCA's results of the same cognitive domains: attention, memory, executive function, and language.…”
Section: Cmentioning
confidence: 99%
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