2022
DOI: 10.3390/a15020041
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Rendezvous on the Line with Different Speeds and Markers That Can Be Dropped at Chosen Time

Abstract: In this paper, we introduce a linear program (LP)-based formulation of a rendezvous game with markers on the infinite line and solve it. In this game one player moves at unit speed while the second player moves at a speed bounded by vmax≤1. We observe that in this setting, a slow-moving player may have interest to remain still instead of moving. This shows that in some conditions the wait-for-mummy strategy is optimal. We observe as well that the strategies are completely different if the player that holds the… Show more

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Cited by 1 publication
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