Proceedings of the 7th International Conference on Computer Supported Education 2015
DOI: 10.5220/0005402201770184
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Reward-based Intermittent Reinforcement in Gamification for E-learning

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Cited by 9 publications
(10 citation statements)
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“…(2) Leveraging the motivation of the users (Haaranen, Ihantola, Hakulinen, & Korhonen, 2014), their engagement with the system (Hakulinen, Auvinen, & Korhonen, 2015;Luo, Yang, & Meinel, 2015) and their achievements (Antin & Churchill, 2011;da Rocha et al, 2016).…”
Section: Badgesmentioning
confidence: 99%
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“…(2) Leveraging the motivation of the users (Haaranen, Ihantola, Hakulinen, & Korhonen, 2014), their engagement with the system (Hakulinen, Auvinen, & Korhonen, 2015;Luo, Yang, & Meinel, 2015) and their achievements (Antin & Churchill, 2011;da Rocha et al, 2016).…”
Section: Badgesmentioning
confidence: 99%
“…(1) If the achievements that award the badges are too difficult, they can cause frustration (Luo et al, 2015).…”
Section: Badgesmentioning
confidence: 99%
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“…The interest in gamification was boosted by quick positive changes in learner's attitude to learning process (Luo et al, 2015). Despite of the interest in gamification which has started few years ago (Pedreira et al, 2015); gamification is not a new learning method in the field of education (Kuo and Chuang, 2016).…”
Section: Introductionmentioning
confidence: 99%