2015
DOI: 10.1111/cgf.12585
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Rich‐VPLs for Improving the Versatility of Many‐Light Methods

Abstract: Figure 1: The Disco scene with multiple colored light sources and reflected highly-glossy caustics where colors add to white light. Rendered with our new virtual light type "Rich-VPL" (left), standard VPLs (middle left), virtual spherical lights [HKWB09] (VSL, middle right), and path tracing reference (right). All many-light methods use 25k virtual lights; our method introduces an overhead of about 50% (less in more complex scenes) on top of standard VPL rendering, but significantly improves the ability to cap… Show more

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Cited by 13 publications
(9 citation statements)
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“…We conduct an equal‐time comparison between the proposed method (Ours) and other state‐of‐the‐art methods, the Rich‐VPLs [SHD15] and the IlluminationCut [BMB15]. All methods are adapted to GPU.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We conduct an equal‐time comparison between the proposed method (Ours) and other state‐of‐the‐art methods, the Rich‐VPLs [SHD15] and the IlluminationCut [BMB15]. All methods are adapted to GPU.…”
Section: Resultsmentioning
confidence: 99%
“…[HKWB09] extend the VPLs to virtual spherical light (VSLs) but fail to capture some local glossy interreflections. Multi‐dimensional Lightcuts and Rich‐VPLs propose to use cube map to represent the directional emission on glossy surfaces but the high memory consumption make them inappropriate for a large number of VPLs [WKB12, SHD15]. Davidovič et al .…”
Section: Related Workmentioning
confidence: 99%
“…Keller introduced the instant radiosity method, which calculates the indirect illumination by using virtual point lights (VPLs) [Kel97]. Following this seminal work, a number of many‐light methods that can handle highly glossy materials [HKWB09, DKH*10, SHD15] and can achieve interactive rendering [RGK*08, Tok15], have been proposed.…”
Section: Previous Workmentioning
confidence: 99%
“…Several limitations of VPL‐based algorithms can be addressed, e.g. clamping [KK06] or diffuse only surface BRDFs by using virtual spherical lights [HKWB09] (VSL) or Rich‐VPLs [SHD15]. To cope better with highly glossy material [KFB10], Davidovič et al .…”
Section: Previous Workmentioning
confidence: 99%