2003
DOI: 10.1007/978-3-540-45135-8_21
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Robosoccer-RU Open Simulation League: Principles and Algorithms

Abstract: In this paper we outline basic principles and competition rules used in a Computer soccer Simulation contest held in Eastern European countries (Robosoccer-RU League). The programming environment of this tournament ("Virtual Soccer" Software package) is described, as well as base algorithms that are implemented for powering team agents. A comparison is given between the reviewed approach and the one used in the RoboCup Simulation League, and directions for future convergence are drafted.

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