2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication 2012
DOI: 10.1109/roman.2012.6343822
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Robot is best to play with human!

Abstract: In this paper we present StimCards: an interactive game for cognitive training exercises. To increase the impact of this game we experiment four kinds of interfaces: a basic computer, an embodied conversational agent and a robot with two different appearances. The report of these experiments shows that the robot is the best positive feedback for cognitive game.

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Cited by 11 publications
(12 citation statements)
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“…The creation of the game scenario is described in [3]. We used a framework which is able to connect together all kinds of digital devices and allows programming easily the environment.…”
Section: Methodsmentioning
confidence: 99%
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“…The creation of the game scenario is described in [3]. We used a framework which is able to connect together all kinds of digital devices and allows programming easily the environment.…”
Section: Methodsmentioning
confidence: 99%
“…In this study, several approaches were crossed to increase results reliability: questionnaire, observation and performance computation. The questionnaire asks questions concerning StimCards acceptability and concerning each environment [3]. Observation consisted to note each posture (curved, relaxed, straight, and tense) and each look.…”
Section: A Objectivementioning
confidence: 99%
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