“…Despite low texture, most indoor scenes contain abundant high-level geometry primitives such as lines and planes, which can be fused to aid camera tracking. Lines have been widely applied in monocular and stereo SLAM systems [ 10 , 11 , 12 , 13 , 14 , 15 , 16 ] but attracted less attention in the RGB-D research field [ 17 , 18 , 19 ]. Moreover, the existing line-based methods exploit either 3D–2D line correspondences or 3D–3D line correspondences [ 17 , 18 , 19 ].…”