2020
DOI: 10.1109/taslp.2020.3001395
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Scattering in Feedback Delay Networks

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Cited by 9 publications
(17 citation statements)
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“…Room acoustics simulations are often based on geometrical acoustics in the form of image-source models (ISMs) [17,18], ray tracing [19,20], radiosity [21], and radiance transfer [22]. Using statistical assumptions, even more com-putationally efficient reverberation algorithms like feedback delay networks (FDNs; [23]) can be applied for generating reverberated signals (e.g., [16,24]), which, however, lack in accurately modeling room geometry. In hybrid approaches, simplified statistical methods, which fulfill perceptual requirements for late reverberation, can be combined with more accurate geometrical acoustic models for early reflections.…”
Section: Introductionmentioning
confidence: 99%
“…Room acoustics simulations are often based on geometrical acoustics in the form of image-source models (ISMs) [17,18], ray tracing [19,20], radiosity [21], and radiance transfer [22]. Using statistical assumptions, even more com-putationally efficient reverberation algorithms like feedback delay networks (FDNs; [23]) can be applied for generating reverberated signals (e.g., [16,24]), which, however, lack in accurately modeling room geometry. In hybrid approaches, simplified statistical methods, which fulfill perceptual requirements for late reverberation, can be combined with more accurate geometrical acoustic models for early reflections.…”
Section: Introductionmentioning
confidence: 99%
“…Recent research on FDNs has focused on mixing matrix design to increase echo density [5], modal analysis [6], [7], timevarying FDNs [8], allpass FDNs for colorless reverberation [9] and scattering FDNs for dense reverberation [10]. Grouping of delay lines to control direction-dependent energy decay, known as the Directional Feedback Delay Network, was proposed by Alary et al in [11].…”
Section: Introductionmentioning
confidence: 99%
“…Schlecht has proposed adding delays [5] and filters [10] to the feedback matrix in an FDN. This has the advantage of increasing the echo density of the RIR more quickly, leading to dense, rich-sounding reverberation.…”
Section: Introductionmentioning
confidence: 99%
“…Room acoustics simulations are often based on geometric acoustics in the form of image source models (ISM) [14], [15], ray tracing [16], [17], radiosity [18] and radiance transfer [19]. Based on statistical assumptions, computationally highly efficient reverberation algorithms like feedback delay networks (FDN; [20]) can be applied for generating reverberated signals (e.g., [21], [22]). In hybrid approaches, simplified statistical methods, which fulfill perceptual requirements for late reverberation can be combined with more accurate geometric acoustic models for early reflections.…”
Section: Introductionmentioning
confidence: 99%