2017
DOI: 10.1007/s13319-017-0152-9
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Screen Space Ambient Occlusion Based Multiple Importance Sampling for Real-Time Rendering

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Cited by 3 publications
(1 citation statement)
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“…Hermosilla et al [57] proposed a universal global lighting model for various molecular models. Zerari et al [58] combined SSAO (screen space ambient occlusion) technology with multiple importance sampling techniques to accelerate realtime rendering. Rau et al [43] utilized CPU-based ray tracing technology to interactively visualize SES (solvent-excluded surface) surfaces, achieving high-quality rendering by combining the techniques into AOOM (Ambient Occlusion Opacity Mapping).…”
Section: Rendering Technologymentioning
confidence: 99%
“…Hermosilla et al [57] proposed a universal global lighting model for various molecular models. Zerari et al [58] combined SSAO (screen space ambient occlusion) technology with multiple importance sampling techniques to accelerate realtime rendering. Rau et al [43] utilized CPU-based ray tracing technology to interactively visualize SES (solvent-excluded surface) surfaces, achieving high-quality rendering by combining the techniques into AOOM (Ambient Occlusion Opacity Mapping).…”
Section: Rendering Technologymentioning
confidence: 99%