Abstract:The objective of this article is to study the way in which the medieval past is represented in video games. To do this, it will study three elements: the type of source selected, the playful design and the visuality of the works, along with a large number of examples that illustrate each of the types and subtypes elaborated with the intention of determining how the past is deformed in order to adapt it to a specific form and what potential consequences, favorable or harmful, this deformation can generate for t… Show more
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