2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) 2020
DOI: 10.1109/icalt49669.2020.00107
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Seeing the unseen: user experience and technology acceptance in Augmented Reality science literacy

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Cited by 19 publications
(7 citation statements)
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“…Nevertheless, participants' overall simulator sickness symptoms were concerning. Prior studies exhibited lower simulator sickness scores but involved MR devices being used for a quarter of the experimental duration in this study with a different set of tasks (Vovk et al, 2018;Vrellis et al, 2020).…”
Section: Discussionmentioning
confidence: 98%
“…Nevertheless, participants' overall simulator sickness symptoms were concerning. Prior studies exhibited lower simulator sickness scores but involved MR devices being used for a quarter of the experimental duration in this study with a different set of tasks (Vovk et al, 2018;Vrellis et al, 2020).…”
Section: Discussionmentioning
confidence: 98%
“…The targets cover participation going from early childhood education up to higher education and training [30][31][32][33]. The interventions have measured not only cognitive outcomes but also affective factors such as motivation [34,35], engagement [36,37], flow [38,39], presence [40,41], and immersion [42][43][44]. In general, the interventions have shown moderate to high values of affective involvement by the students, while students have shown values that range from low to moderate on variables that measure the cognitive factors.…”
Section: Augmented Reality In Educationmentioning
confidence: 99%
“…Additionally, some alternatives were also identified. Such as HTC Vive [26], Oculus Rift [29], and Magic Leap One [30]. This proves the increasing demand for Head-Mounted Displays (HMD) over the conventional application types.…”
Section: Rq2 Ar Application Types and Technologiesmentioning
confidence: 99%