“…While some groups have reported that the sense of presence in VR can increase cybersickness (e.g., Lin et al, 2002;Ling et al, 2013;Liu & Uang, 2011), we recently argued (Weech et al, 2019) that the balance of evidence suggests an inverse relationship between presence and cybersickness (e.g., Busscher et al, 2011;Cooper et al, 2016;Kim et al, 2005;Knight & Arns, 2006;Milleville-Pennel & Charron, 2014;Witmer & Singer, 1998). Several groups have claimed that this association results from a disruptive effect of cybersickness symptoms on presence, such that nausea and discomfort reorient attention away from a simulated environment (Bahit et al, 2016;Cobb et al, 1999;Nichols et al, 2000;Stróżak et al, 2018;Wilson et al, 1997;Witmer & Singer, 1998). At the heart of this theory is the idea that cybersickness diminishes presence by orienting attention inwards, away from the simulated environment.…”