2018
DOI: 10.1080/24721840.2018.1486195
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Selective Attention and Working Memory Under Spatial Disorientation in a Flight Simulator

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Cited by 13 publications
(37 citation statements)
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“…This may explain the relatively high percentage of attentive blank stare found in visual flights, as these visual flight conditions may require more looking outside a cockpit (Figure 6). Stróżak et al (2018) found that the pilots' cognitive impairment mainly occurred in the applied vestibular SD-conflict flights. So, vestibular SD-conflicts might be the only ones that worsened the performance of the additional visual task, even though they evoke a weaker SD effect regarding pilot flight performance (see CREs, Figure 4) in comparison to visual SD-conflicts.…”
Section: Discussionmentioning
confidence: 96%
See 1 more Smart Citation
“…This may explain the relatively high percentage of attentive blank stare found in visual flights, as these visual flight conditions may require more looking outside a cockpit (Figure 6). Stróżak et al (2018) found that the pilots' cognitive impairment mainly occurred in the applied vestibular SD-conflict flights. So, vestibular SD-conflicts might be the only ones that worsened the performance of the additional visual task, even though they evoke a weaker SD effect regarding pilot flight performance (see CREs, Figure 4) in comparison to visual SD-conflicts.…”
Section: Discussionmentioning
confidence: 96%
“…It was impossible to generate a large number of VDDT trials, especially taking into account the nature of the studied attentive blank stare cases, the number of which was dependent on individual pilot performance during the flight in the simulator (see the Measurements section). Therefore, it was impossible to compare each of the six flight profiles with different vestibular or visual SD cues to its six non-conflict counterparts (Stróżak et al, 2018).…”
Section: Study Limitationsmentioning
confidence: 99%
“…While some groups have reported that the sense of presence in VR can increase cybersickness (e.g., Lin et al, 2002;Ling et al, 2013;Liu & Uang, 2011), we recently argued (Weech et al, 2019) that the balance of evidence suggests an inverse relationship between presence and cybersickness (e.g., Busscher et al, 2011;Cooper et al, 2016;Kim et al, 2005;Knight & Arns, 2006;Milleville-Pennel & Charron, 2014;Witmer & Singer, 1998). Several groups have claimed that this association results from a disruptive effect of cybersickness symptoms on presence, such that nausea and discomfort reorient attention away from a simulated environment (Bahit et al, 2016;Cobb et al, 1999;Nichols et al, 2000;Stróżak et al, 2018;Wilson et al, 1997;Witmer & Singer, 1998). At the heart of this theory is the idea that cybersickness diminishes presence by orienting attention inwards, away from the simulated environment.…”
Section: Introductionmentioning
confidence: 95%
“…The motion profile in the second procedure caused 18 non-pilots to be more likely to counter-steer when flying while the instruments were frozen following the stimuli, but no significant effect was found in another group of 18 pilots [11], nor in a group of 16 air force pilots [12]. There were however significant effects found on control inputs in different experiments with 16 regular pilots [12] and 34 air force pilots [13].…”
Section: A Procedures For Inducing the Leans Illusion In A Hexapod Motmentioning
confidence: 86%