The reliable reconstruction of cultural or historical heritage objects is an urgent problem for humanity. It can be successfully solved using up-to-date 3D modeling tools. The proposed technique allows for modeling virtual environments at an even higher level. This study aimed to develop an approach for designing historical heritage objects with sufficient accuracy using a built environment. The Kilburun Fortress was chosen as the object of study. The modeling procedure includes monitoring the object’s territory, analyzing archival, librarian, and cartographic sources, and further modeling and reproducing the research object in a virtual environment using various software tools. The following stages were implemented during this study: analysis and processing of preliminary data (analysis of plans and schemes, overlapping maps); the scaling of graphical objects for the reliable reproduction of the studied object; the design of a working 3D model using AutoCAD and SketchUp; the rendering and final processing of textures using Quixel; and visualization using Twinmotion. As a result, a model of the historical heritage object was created using 3D means. The model can also be integrated into ArchiCAD and Revit software.