2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516543
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Sensory Seduction & Narrative Pull

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Cited by 3 publications
(3 citation statements)
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“…Reference [15] define AR as a technology used to increase the user's visual field with the necessary information in the performance of the current task. AR is an experience that complements the real world and provides a virtual layer of information [16], [17]. The most common versions of AR so far have used the cameras and screens on mobile devices such as smartphones and tablets.…”
Section: Work Related To the Ar And Ux Conceptsmentioning
confidence: 99%
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“…Reference [15] define AR as a technology used to increase the user's visual field with the necessary information in the performance of the current task. AR is an experience that complements the real world and provides a virtual layer of information [16], [17]. The most common versions of AR so far have used the cameras and screens on mobile devices such as smartphones and tablets.…”
Section: Work Related To the Ar And Ux Conceptsmentioning
confidence: 99%
“…According to [17], one of the developments in this new area of AR is the visualization of the light field that projects a complete 3D image on the retinas, which can be focused in the same way as a real object. Another improvement in the technology that can impact AR is the incorporation of sensors.…”
Section: Ux Quality Metrics In Armentioning
confidence: 99%
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