Games for Health 2013
DOI: 10.1007/978-3-658-02897-8_12
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Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental Education

Abstract: Serious games have taken up an important place in the field of health. The aim of this work was to design and to develop a serious game for students in Dental Education. The interest is to perform a multidisciplinary approach of patients. Several clinical cases are available online and each of them concerns patients treated by students in Dental Hospitals. After choosing the e-patient, the serious gamer progresses in the game step by step. The game-play simulates the similar methodology as a dental practitione… Show more

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Cited by 4 publications
(10 citation statements)
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“…The fifteen articles included in this review comprised seven journal articles [23][24][25][26][27][28][29], three conference papers [30][31][32], four book chapters [33][34][35][36], and one master's thesis [37], including 11 serious games in dental education. Three serious games (reported in four articles) were designed for pre-clinical dentistry with a focus on tooth morphology in 2014 and 2017 [30,37], histology in 2019 [28], and skull anatomy in 2020 [36].…”
Section: Characteristics Of Included Articles and Serious Gamesmentioning
confidence: 99%
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“…The fifteen articles included in this review comprised seven journal articles [23][24][25][26][27][28][29], three conference papers [30][31][32], four book chapters [33][34][35][36], and one master's thesis [37], including 11 serious games in dental education. Three serious games (reported in four articles) were designed for pre-clinical dentistry with a focus on tooth morphology in 2014 and 2017 [30,37], histology in 2019 [28], and skull anatomy in 2020 [36].…”
Section: Characteristics Of Included Articles and Serious Gamesmentioning
confidence: 99%
“…Three serious games (reported in four articles) were designed for pre-clinical dentistry with a focus on tooth morphology in 2014 and 2017 [30,37], histology in 2019 [28], and skull anatomy in 2020 [36]. Eleven articles were relevant to clinical dentistry, including dentin bonding for operative dentistry in 2011 [23], alginate mixing in 2013 [24], diagnosis and treatment planning in virtual dental patients in 2013 [33], dental public health in 2013, 2016 and 2017 [25,26,34], biosafety in 2018 and 2019 [27,35], dental anesthesia in 2019 [31], diagnosis in virtual endodontic patients in 2019 [32], and clinical skill assessment in 2020 [29]. These serious games and their details are presented in Table 1.…”
Section: Characteristics Of Included Articles and Serious Gamesmentioning
confidence: 99%
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