“…Three serious games (reported in four articles) were designed for pre-clinical dentistry with a focus on tooth morphology in 2014 and 2017 [30,37], histology in 2019 [28], and skull anatomy in 2020 [36]. Eleven articles were relevant to clinical dentistry, including dentin bonding for operative dentistry in 2011 [23], alginate mixing in 2013 [24], diagnosis and treatment planning in virtual dental patients in 2013 [33], dental public health in 2013, 2016 and 2017 [25,26,34], biosafety in 2018 and 2019 [27,35], dental anesthesia in 2019 [31], diagnosis in virtual endodontic patients in 2019 [32], and clinical skill assessment in 2020 [29]. These serious games and their details are presented in Table 1.…”