2020
DOI: 10.3991/ijet.v15i19.15603
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Serious Game Design: Presenting a New Generic Creative Reflection Framework

Abstract: Serious games are transcending the way of teaching and learning nowadays. Since serious games balance playful and educational aspects, it constitutes a privileged learning method for the digital natives. However, they are ubiquitous in today's society and their stakes and assets remain largely fuzzy. This paper describes different models and frameworks for serious game design. Between theoretical and technical consideration, authors propose a new reflection model that aims to help pedagogues guiding their conc… Show more

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Cited by 9 publications
(4 citation statements)
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“…The authors in their research emphasize the need for new methods of teaching modern students who were born and raised in the era of technological innovation [5]. Interactive approaches, serious learning games are good to be part of modern learning [6].…”
Section: Related Workmentioning
confidence: 99%
“…The authors in their research emphasize the need for new methods of teaching modern students who were born and raised in the era of technological innovation [5]. Interactive approaches, serious learning games are good to be part of modern learning [6].…”
Section: Related Workmentioning
confidence: 99%
“…Self-reflection is essential for students in self-learning because students can improve the implementation of learning by doing this. Students will be honest when reflecting because there is no supervision [60], [61]. Reflection is an effort to think deeply about what has been done [62], [63].…”
Section: Learning Stagesmentioning
confidence: 99%
“…Authors such as Abidin et al [26] claim that serious games positively impact performance and increase students' motivation to learn. Since serious games balance playful and educational aspects, they constitute a privileged learning method for digital natives [27]. Video games have become a growing solution that positively influences the learning experience for students born in the digital age [28].…”
Section: Introductionmentioning
confidence: 99%