2016
DOI: 10.1504/ijnvo.2016.075129
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Serious games and active healthy ageing: a pilot usability testing of existing games

Abstract: In this paper, we report the findings from the pre-studies of gamified solutions in healthcare (GSH) project, which include mapping the existing games for seniors, conducting a pre-test on console games, interviewing elderly, and a literature review on the motivational factors for elderly. The findings showed us the limitations of the existing games and technologies. The literature review gave the useful game design opportunities. The insights from these pre-studies helped us to form the agenda, activities, an… Show more

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Cited by 12 publications
(13 citation statements)
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“…jump, sit) were unsafe for the elderly. In general, Kinect for the Xbox One was the most effective input device for the elderly yet the scores of the other two devices were not noticeably different [1,9,10].…”
Section: Case Sportwall and Commercial Gamesmentioning
confidence: 89%
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“…jump, sit) were unsafe for the elderly. In general, Kinect for the Xbox One was the most effective input device for the elderly yet the scores of the other two devices were not noticeably different [1,9,10].…”
Section: Case Sportwall and Commercial Gamesmentioning
confidence: 89%
“…The main objectives of this pilot study were: to investigate the usability and usefulness of games for the elderly, to evaluate the usability and usefulness of multimodal input devices (Kinect, PlayMove, web-camera/Xtreme reality) for the elderly, and to understand the general user experiences of elderly in playing games [1,9,10].…”
Section: Case Sportwall and Commercial Gamesmentioning
confidence: 99%
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