2017
DOI: 10.1080/17483107.2017.1290702
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Serious games for upper limb rehabilitation: a systematic review

Abstract: The aim of this research is to carry out a systematic review of the use of technological gaming platforms with serious games in the upper limb rehabilitation of patients with neuromotor disorders. Through a systematic review, the first two authors defined the inclusion criteria and extracted the data, resulting in 38 studies collected from B-On, PubMed and Medline. Ninety-two per cent of the selected articles were published since 2010. This review documents 35 different gaming platforms types. Twenty-one of th… Show more

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Cited by 35 publications
(31 citation statements)
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“…Researchers and clinicians can apply the findings of a scoping review to more astutely build on the current evidence base and address gaps in existing research. Although systematic reviews of serious games have been conducted within specific patient populations and health care settings [18][19][20][21], the evidence supporting serious games focused on health skills and behaviors among adults with chronic diseases have not been mapped systematically. This scoping review aimed to define the concepts applied to studies using serious games to improve the health of adults with chronic illnesses.…”
Section: Objectivementioning
confidence: 99%
“…Researchers and clinicians can apply the findings of a scoping review to more astutely build on the current evidence base and address gaps in existing research. Although systematic reviews of serious games have been conducted within specific patient populations and health care settings [18][19][20][21], the evidence supporting serious games focused on health skills and behaviors among adults with chronic diseases have not been mapped systematically. This scoping review aimed to define the concepts applied to studies using serious games to improve the health of adults with chronic illnesses.…”
Section: Objectivementioning
confidence: 99%
“…Therefore, the game must impart additional experiences to the user in addition to knowledge or skills. Although several serious games for rehabilitation have been developed [5,[8][9][10], there are still misunderstandings in spite of the systematic and standardized process for their creation. These misunderstandings cause the inadequate implementation of important elements such as specialist monitorization, motivation, game levels, and evaluation scales to objectively quantify the degree of the disability.…”
Section: Introductionmentioning
confidence: 99%
“…Such programs are considered to increase the patients' intention to rehabilitate and effectively recovers the physical abilities by reducing the rejection or boredom of treatment that patients may have [11]. Moreover, it can help users actively perform steady repetitive exercises, which are the most important in rehabilitation, by offering them a sense of reality beyond the limited user interface of the serious games, consisting of a keyboard, mouse, and specific buttons and sticks [12,13].…”
Section: Introduction 1backgroundmentioning
confidence: 99%