2020
DOI: 10.4103/ehp.ehp_4_20
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Serious gaming as an active method of learning applied antibiotherapy in swine veterinary medicine

Abstract: Original Research intRoDuction Gamification and serious gaming might have been used interchangeably in the literature; however, their definitions are slightly different. Gamification refers to "the application of the characteristics and benefits of games to real-world processes or problems." [1] With gamification, partial game structure is used to increase motivation or improve users' experience. Points, badges, leaderboards, and avatars are among the most common game elements to be implemented. Examples are n… Show more

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