2020
DOI: 10.1080/1750984x.2020.1723122
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Setting the scientific stage for esports psychology: a systematic review

Abstract: Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. We systematically reviewed the available literature regarding the psychological aspects of esports using the Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols (PRISMA-P) evidence-based reporting checklist and a Population, Intervention, Comparator, and Outcomes (PICO) framework with the following inclusion criteria: (i) published between 1994 and 2018; (ii) empirical investigation (as th… Show more

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Cited by 161 publications
(162 citation statements)
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References 106 publications
(132 reference statements)
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“…In this context, the focus on gaming addiction has increased [17][18][19], with the inclusion of internet gaming disorder in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) in 2015 [20] and gaming disorder in the International Classification of Diseases and Related Health Problems (ICD-11) in 2018 [21]. In addition, the first studies on eSports performance have emerged, focusing mainly on the cognitive skills and challenges eSports players face [22][23][24]. In terms of research on health and health behavior, however, further research is needed.…”
Section: Introductionmentioning
confidence: 99%
“…In this context, the focus on gaming addiction has increased [17][18][19], with the inclusion of internet gaming disorder in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) in 2015 [20] and gaming disorder in the International Classification of Diseases and Related Health Problems (ICD-11) in 2018 [21]. In addition, the first studies on eSports performance have emerged, focusing mainly on the cognitive skills and challenges eSports players face [22][23][24]. In terms of research on health and health behavior, however, further research is needed.…”
Section: Introductionmentioning
confidence: 99%
“…Electronic sports (esports) is the term used to describe the casual or organized playing of video games in a way that provides professional or personal development to the player (Pedraza-Ramirez et al, 2020). While there is still definitional debate around what is an esport and what is a video game, this study will be adopting the definition proposed by Pedraza-Ramirez et al (2020). Esports is beginning to see increased attention from researchers (Reitman et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Results showed that elite esport athletes (based on in-game rankings) displayed faster response times and higher accuracy for simple choice reaction time stimuli (control trials), but that there were no differences between groups in cognitive inhibition. Clearly there is a need for more research on the psychological determinants of success for esports players (Pedraza-Ramirez et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
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